Foreword
Acknowledgments
About the Authors
1. Engaging Students in the Inclusive Classroom: Research and Theoretical Underpinning
The Blueberry Story: The Teacher Gives the Businessman a Lesson
Inclusion: Definition and Research
Students in the Inclusive Classroom: Who Are We Teaching?
Helping Teachers Meet the Inclusion Challenge
Connections to Differentiated Instruction
Supporting State Standards and Assessments
Motivating Learners With Active Learning Strategies
Access Is Not Enough: The Critical Need to Address Diverse Student Populations
2. Selecting and Implementing Active Learning Strategies for the Inclusive Classroom
Classifications and Characteristics
Other Diverse Populations
Assessing Students and Identifying Learning Characteristics
Using Strategies: Before, During, and After
How to Choose a Strategy to Meet Individual Student Needs
Learner Characteristics Described
How to Choose a Strategy to Meet Individual Teacher Needs
And Now, the Next Step on Our Journey
3. Grouping for Instruction: Who Goes Where With Whom to Do What?
How Do I Manage Everyone?
Different Ways to Form Groups
Tips for Choosing and Using Instructional Groups in the Inclusive Classroom
And Now (Drum Roll, Please) . . . the Strategies
4. Active Learning Strategies
1. Acrostic Topics (Using a concept name to create acrostic poems)
2. Baggie Stories (Students produce a visual story of specific content)
3. Ball Toss (The game of catch facilitates Q & A)
4. Barometer (Students take a stand on controversial issues by voting with their feet)
5. Chain Reaction (A variation of the old word game Telephone using academic concepts or phrases)
6. Classification Capers (Students develop criteria to sort and classify objects, pictures, or word cards)
7. Classroom Box Bingo (Completing a Bingo grid by walking around the class to get the information)
8. Exit Cards (End of lesson questions or comments to identify student progress or process)
9. Fishbowl (One group observes another in role play and shares feedback)
10. Four Corners (Students respond to questions by choosing one of four choices in each classroom corner)
11. Howdy Partner! (Students find a partner with the same topic by sharing descriptors)
12. If I Were . . . (A student completes a sentance stem ased on a given topic, and another student makes a related comment)
13. Information Rings (Constructing connected flash cards of data)
14. Job Wanted Poster (Students construc a job wanted advertisement using their knowledge of a particular character or historical figure)
15. Line Up! (Students line up in order based on sequential content-particularly facts that students need to know automaticity)
16. Listening Teams (Each group is given one question or issue to report on after a lecture or other direct instruction)
17. Outline Plus (A detalied outline with strategic blank spaces to support video instruction)
18. Paper Pass (Sharing and commenting on peer perspectives)
19. People Movers (Students move around the room to create visual representations of a concept)
20. Play Dough Construction (Using play dough to create concept representations)
21. Puzzle Pieces (Students walk around the class with Q & A cards to find matches)
22. Quick Questions (Students are given answers and have to come up with the questions)
23. Rainbow Ball (A paper ball that students toss and catch, with a question on each layer that students answer)
24. Round Robin (Students participate in group rotations responding to a topic or question)
25. Sentence Starter Poster Session (Using sentence starters to create posters that summarize key points of a given topic)
26. Snowball Fight (Students create questions on paper balls and throw them to each other for answers)
27. The Spider Web (Class stands in a circle using a ball of yarn to create a spiderwebe while responding to a statement or question)
28. Think, Pair, Share (Student pairs share information, reflect, and comment)
29. Timeline (Student groups research sequential content and create a visual timeline)
30. Two Truths and a Lie (with variations) (Students state three facts about a topic and peers identify which one is not true)
31. Venn Hoops (Constructing Venn diagrams with hula hoops)
32. Walking in Their Shoes (Students consider a given situation from the point of view of a character, animal, or historical figure)
33. What's in the Bag? (Students collect objects to share information about a common theme)
34. What Up? (Using signs and signals for each student to respond to a query)
35. What Would It Say? (Students match phrases that inanimate objects might have said if these objects could talk)
36. Who Am I? What Am I? (Students provide clues to concepts and peers guess what they are)
37. 52 Things to Do (The number on a playing card indicates how much information students schare on a topic)
38. Conversation Cues: Talking Tickets and Talking Circles
5. The Journey Continues
References