Journal of Educational Computing Research
Classroom Applications of Technology | ICT | STEM (Science, Technology, Engineering, Mathematics)
The Journal of Educational Computing Research (JECR) is a peer-reviewed, interdisciplinary scholarly journal dedicated to advancing knowledge and critical understanding of educational computing. The journal publishes high-quality research reports and critical analyses that address the intersection of educational theory, technological innovation, and practice. By fostering dialogue between theorists and practitioners, the journal aims to shape the evolving landscape of educational computing research and its application in diverse learning environments. The journal welcomes contributions in four primary areas of research:
- The impact of educational computing technologies on learning processes and outcomes. This includes but is not limited to cognitive development, learner engagement, pedagogical strategies, and educational equity, drawing insights from disciplines such as social, behavioral, physical, and computational sciences.
- The design, development, and evaluation of innovative computer hardware and software aimed at enhancing learning in formal and informal educational settings. This includes adaptive learning systems, immersive simulations, educational games, and other interactive digital tools.
- The synthesis, analysis, and interpretation of research in educational computing, including meta-analyses, systematic reviews, and studies with significant implications for shaping policy and practice.
- The ethical, social, and global consequences of educational computing technologies and their impact on learning. This encompasses issues such as digital equity, accessibility, data privacy, student surveillance, cultural inclusivity, and the responsible development and use of educational computing innovations.
The journal takes a broad view of the terms “education” and “computing.” “Education” refers to computer-based learning across formal education systems, business and industry training, home-schooling, lifelong learning, and informal or unintentional learning environments. “Computing” encompasses a wide range of digital tools and technologies, from mobile and ubiquitous computing to artificial intelligence, machine learning, immersive 3D simulations, and virtual learning environments. Each issue features articles useful for practitioners and theorists alike.
This journal is a member of the Committee on Publication Ethics (COPE).
Submit your manuscript today at https://mc.manuscriptcentral.com/joecr.
Dr. Jordan Allison | University of Gloucestershire, UK |
Robert H. Seidman | Southern New Hampshire University, USA |
John Seely Brown | Xerox Palo Alto Research Center, USA |
Mark R. Lepper | Stanford University, USA |
Thomas T. Liao | State University of New York at Stony Brook, USA |
Richard E. Mayer | University of California, Santa Barbara, USA |
T. A. Mikropoulos | University of Ionnina, Greece |
Oi-Lam Ng | The Chinese University of Hong Kong, Hong Kong |
Harry F. O'Neil, Jr. | University of Southern California, USA |
Nancy Roberts | Lesley University, USA |
Ismaila Sanusi | University of Eastern Finland, Finland |
Robert H. Seidman | Southern New Hampshire University, USA |
Manuscript submission guidelines can be accessed on Sage Journals.